Designing a writing game to reimagine the narrative of our life story.

SHUFFLE (2019)
Print Experiential

Character. Place. Time.

From the very moment of our birth, the three fundamental elements shaping our life story have been preordained. Yet, I've often pondered what life would be like if we had the power to craft these elements ourselves or even choose them for others. Driven by this idea, I conceptualized SHUFFLE and invited 20 participants to creatively write and randomly receive three life elements, subsequently crafting unique narratives based on their selections.

20 Documents

I collected 20 stories, scanned them and made them into a brochure.